AI Insights · Timothy · July 2021
Top 5 Fidget Toys Games Performance in Chile, Q2 2021
In Q2 2021, the top 5 fidget toy games in Chile saw varied performance trends in downloads, revenue, and active users. Data from Sensor Tower highlights these trends.
In Q2 2021, the top five fidget toy games on a unified platform in Chile exhibited diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each app's performance based on data from Sensor Tower.
Fidget Toys 3D - Antistress showed an impressive upward trend in weekly downloads, peaking at 66.7K in the final week of June. The app's weekly revenue saw a notable increase mid-quarter, reaching $11 in the week of June 14. Active users surged, peaking at 164.9K by the end of the quarter.
Antistress - relaxation toys experienced consistent weekly downloads, with a peak of 16.5K in the week of May 31. The app's weekly revenue remained relatively stable, hovering around $65 to $100 throughout the quarter. Weekly active users were strong, reaching a high of 139.9K at the end of May before slightly declining to 121.9K by the end of June.
Slime it: Slime Game Simulator saw a significant rise in weekly revenue, peaking at $1.5K in the week of June 21. Weekly downloads varied, with a notable peak of 15.7K in mid-June. Active users also saw a substantial increase, reaching 17.4K in the week of June 14.
Antistress - Relaxing games had a steady increase in weekly downloads, peaking at 12.7K in mid-June. Active users followed a similar trend, peaking at 23.7K in the same period. Revenue data for this app was not available.
Fidget Cube 3D Antistress Toys exhibited a decline in weekly downloads, dropping to 589 by the end of June. Active users also decreased over the quarter, from 4.3K at the end of March to 2.7K by the end of June. Revenue data was not provided for this app.
For more detailed insights and data, visit Sensor Tower.